{
  "about": "The fields an item's, armour set's, creature's or creature maturity's stats can hold: each field's label, its unit, the type of its value, and where it is used (the Items page's categories, \"sets\" for the armour sets of sets.json, whose stats every piece of the set has alike, \"creatures\", \"maturities\", \"skills\"). A value is stored in this unit whatever unit its source printed. Protection, durability and damage are one field per damage type (protection_stab, durability_cut, damage_burn and so on), as the game's item window listed them (\"Protection Stab\", \"Durability Cut\", \"Damage Burn\"); durability is the one figure a source gave where it gave no types, as the window did from 2006, a type the window left out having no value; damage_total is the total a player site gave where it gave no types, which the window never showed; and a creature's damage_share_ fields are the share of its damage of each type. The fields of one group (a weapon's damage by type) are read together: the page shows, for a VU, the types of the one reading nearest it, so a type a later reading left out is not shown beside it. shown names, for an item category, the creatures or their maturities, the fields every one of them lists, in that order before any other, \"unknown\" where nothing gives a value, as the game's windows listed them; and a group one type of which is known lists all its types. uses_per_minute is the highest a tool or mindforce chip can reach, which a source printing an avatar's own rate gave beside it, as \"4/8\". A skills value is a list of {\"name\", \"hidden\"}; a recipe a list of {\"item\": <item id>, \"amount\"}; an items value a list of item ids (what a blueprint makes); a range [lowest, highest].",
  "fields": {
    "kind": {"label": "Kind", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "protection_stab": {"label": "Protection Stab", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_cut": {"label": "Protection Cut", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_impact": {"label": "Protection Impact", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_penetration": {"label": "Protection Penetration", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_shrapnel": {"label": "Protection Shrapnel", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_burn": {"label": "Protection Burn", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_cold": {"label": "Protection Cold", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_acid": {"label": "Protection Acid", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "protection_electric": {"label": "Protection Electric", "unit": "HP", "type": "number", "group": "protection", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability": {"label": "Durability", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_stab": {"label": "Durability Stab", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_cut": {"label": "Durability Cut", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_impact": {"label": "Durability Impact", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_penetration": {"label": "Durability Penetration", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_shrapnel": {"label": "Durability Shrapnel", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_burn": {"label": "Durability Burn", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_cold": {"label": "Durability Cold", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_acid": {"label": "Durability Acid", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "durability_electric": {"label": "Durability Electric", "type": "number", "group": "durability", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "damage_stab": {"label": "Damage Stab", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_cut": {"label": "Damage Cut", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_impact": {"label": "Damage Impact", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_penetration": {"label": "Damage Penetration", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_shrapnel": {"label": "Damage Shrapnel", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_burn": {"label": "Damage Burn", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_cold": {"label": "Damage Cold", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_acid": {"label": "Damage Acid", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_electric": {"label": "Damage Electric", "unit": "HP", "type": "number", "group": "damage", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "damage_total": {"label": "Total damage", "unit": "HP", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "range": {"label": "Range", "unit": "m", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "creatures"]},
    "attacks": {"label": "Attacks", "unit": "per minute", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "creatures", "maturities"]},
    "reload": {"label": "Reload", "unit": "s", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "uses_per_minute": {"label": "Uses", "unit": "per minute", "type": "number", "for": ["tools", "materials", "misc"]},
    "ammo": {"label": "Ammo", "unit": "per shot", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "ammo_type": {"label": "Ammo type", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "decay": {"label": "Decay", "unit": "PEC", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "weight": {"label": "Weight", "unit": "kg", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "amplifier": {"label": "Amplifier", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "sib": {"label": "Skill increase bonus", "type": "bool", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "obtained": {"label": "Obtained by", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "markup": {"label": "Markup", "unit": "PED over TT", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "activity": {"label": "Activity", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "skills": {"label": "Skills gained", "type": "skills", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "class": {"label": "Class", "type": "text", "for": ["creatures"]},
    "damage_share_stab": {"label": "Damage Stab", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_cut": {"label": "Damage Cut", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_impact": {"label": "Damage Impact", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_penetration": {"label": "Damage Penetration", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_shrapnel": {"label": "Damage Shrapnel", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_burn": {"label": "Damage Burn", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_cold": {"label": "Damage Cold", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_acid": {"label": "Damage Acid", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "damage_share_electric": {"label": "Damage Electric", "unit": "%", "type": "number", "group": "damage_share", "for": ["creatures"]},
    "movement": {"label": "Movement", "type": "text", "for": ["creatures"]},
    "speed": {"label": "Speed", "type": "text", "for": ["creatures", "maturities"]},
    "combat": {"label": "Combat", "type": "text", "for": ["creatures", "maturities"]},
    "level": {"label": "Level", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "heal": {"label": "Heal", "unit": "HP", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "recipe": {"label": "Materials", "type": "recipe", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "product": {"label": "Makes", "type": "items", "for": ["blueprints"]},
    "markup_pct": {"label": "Markup", "unit": "%", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "refines_to": {"label": "Refines to", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "zoom": {"label": "Zoom", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "skill_mod": {"label": "Skill modification", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "depth": {"label": "Depth", "unit": "m", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "capacity": {"label": "Capacity", "unit": "items", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "max_weight": {"label": "Maximum weight", "unit": "kg", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "efficiency": {"label": "Efficiency", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "availability": {"label": "Availability", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "first_reported": {"label": "First reported", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc", "sets"]},
    "skill_type": {"label": "Skill type", "type": "text", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "profession": {"label": "Profession", "type": "text", "for": ["blueprints", "tools", "materials"]},
    "profession_level": {"label": "Recommended level", "type": "number", "for": ["blueprints", "tools", "materials"]},
    "profession_damage": {"label": "Profession (damage)", "type": "text", "for": ["weapons"]},
    "profession_damage_level": {"label": "Recommended level (damage)", "type": "number", "for": ["weapons"]},
    "profession_hit": {"label": "Profession (hit)", "type": "text", "for": ["weapons"]},
    "profession_hit_level": {"label": "Recommended level (hit)", "type": "number", "for": ["weapons"]},
    "armor_decay": {"label": "Decay per HP absorbed", "unit": "PEC", "type": "number", "for": ["weapons", "armor", "attachments", "tools", "clothing", "housing", "blueprints", "components", "materials", "resources", "misc"]},
    "aggression": {"label": "Aggression", "type": "text", "for": ["creatures"]},
    "hit_risk": {"label": "Hit risk", "type": "text", "for": ["creatures"]},
    "outruns": {"label": "Will outrun you?", "type": "text", "for": ["maturities"]},
    "tamable": {"label": "Tamable", "type": "bool", "for": ["creatures"]},
    "sweatable": {"label": "Sweatable", "type": "bool", "for": ["creatures"]},
    "health": {"label": "Health", "unit": "HP", "type": "number", "for": ["maturities"]},
    "max_damage": {"label": "Damage", "unit": "HP", "type": "number", "for": ["maturities"]},
    "taming_level": {"label": "Taming level", "type": "number", "for": ["maturities"]},
    "damage_range": {"label": "Damage per hit", "unit": "HP", "type": "range", "for": ["maturities"]},
    "damage_through_armour": {"label": "Damage through armour", "unit": "HP", "type": "armour_damage", "for": ["maturities"]},
    "health_class": {"label": "Health level", "type": "text", "for": ["maturities", "creatures"]},
    "damage_class": {"label": "Damage potential", "type": "text", "for": ["maturities", "creatures"]},
    "agility": {"label": "Agility", "type": "range", "for": ["maturities", "creatures"]},
    "intelligence": {"label": "Intelligence", "type": "range", "for": ["maturities", "creatures"]},
    "psyche": {"label": "Psyche", "type": "range", "for": ["maturities", "creatures"]},
    "stamina": {"label": "Stamina", "type": "range", "for": ["maturities", "creatures"]},
    "strength": {"label": "Strength", "type": "range", "for": ["maturities", "creatures"]},
    "skill_category": {"label": "Category", "type": "text", "for": ["skills"]},
    "hidden": {"label": "Hidden", "type": "bool", "for": ["skills"]},
    "affects_health": {"label": "Affects health", "type": "bool", "for": ["skills"]},
    "health_levels": {"label": "Levels per health point", "unit": "levels", "type": "number", "for": ["skills"]},
    "requirements": {"label": "Requirements", "type": "text", "for": ["skills"]},
    "activities": {"label": "Trained by", "type": "skills", "for": ["skills"]}
  },
  "shown": {
    "armor": ["protection_stab", "protection_cut", "protection_impact", "protection_penetration", "protection_shrapnel", "protection_burn", "protection_cold", "protection_acid", "protection_electric", "weight", "durability"],
    "weapons": ["damage_stab", "damage_cut", "damage_impact", "damage_penetration", "damage_shrapnel", "damage_burn", "damage_cold", "damage_acid", "damage_electric", "range", "attacks", "reload", "ammo", "ammo_type", "decay", "weight"],
    "creatures": ["class", "damage_share_stab", "damage_share_cut", "damage_share_impact", "damage_share_penetration", "damage_share_shrapnel", "damage_share_burn", "damage_share_cold", "damage_share_acid", "damage_share_electric", "movement", "speed", "combat", "range", "aggression", "attacks", "hit_risk", "tamable", "sweatable"],
    "skills": ["skill_category", "hidden", "affects_health", "health_levels", "requirements", "activities"],
    "maturities": ["health", "max_damage", "taming_level", "damage_range", "damage_through_armour", "speed", "outruns", "combat", "health_class", "damage_class", "agility", "intelligence", "psyche", "stamina", "strength"]
  }
}
