{
  "precedence": [
    "game",
    "official",
    "player",
    "client",
    "owner",
    "secondary"
  ],
  "kinds": {
    "game": "The game's own windows, read off dated screenshots in the Archive's Media: what the live game showed.",
    "official": "MindArk's own word: release notes, the official site.",
    "player": "What players recorded of the live game on their sites: auctions, loot, stats read off the items.",
    "client": "A client's own files, which name what the game could hold, not what was in circulation.",
    "owner": "The owner's judgements and inferences.",
    "secondary": "A site that gives values with no date and no source of its own: they show where no dated source gives the field, and date nothing."
  },
  "sources": {
    "entropia-nexus": {"name": "Entropia Nexus", "kind": "secondary", "about": "The present-day item database at entropianexus.com, read from its API (api.entropianexus.com) on 2026-10-27 by the editor's tools/nexus_items.py. It gives each item's values as they are now, with no date and no source, so they date nothing and show only where no dated source gives the field. Entropia Museum's item database is a copy of the same API, record for record. Armour: weight, durability, protection by damage type (0 where none) and maximum TT value, a piece named without its sex given to both its items. Weapons: kind (Laser, BLP, Plasma, Clubs and Gauss as Nexus writes them, Fists as Power Fist, Whips as Whip; Blades and Explosive left out), damage by type (0 where none), range, attacks (its uses per minute), reload derived as 60 / uses per minute, decay, efficiency, weight, the hit and damage professions' names and maximum TT value; not its ammo, which is today's in units and names. Clothing: weight and maximum TT value, 5.4's Uncolored garments being Nexus's (C), and a garment Nexus gives one sex given to that sex's item alone."},
    "pea": {
      "name": "PE Auction",
      "link": "../sites/#pe-auction",
      "kind": "player",
      "about": "The player-run price site that recorded the in-game auction from October 2005, read from the Wayback Machine's captures of peauction.com (harvested 2026-10-09 to 2026-10-11, nothing on or after 2009-10-06). An item seen on a day was on the auction or the site's lists that day, so it existed by then. The earliest auction it recorded ended on 17 October 2005, so a first sighting there is not when an item came into the game. Names, other spellings and categories are as the site printed them; TT values are those of its item pages."
    },
    "entropia-loot": {
      "name": "Entropia Loot",
      "link": "../sites/#entropia-loot",
      "kind": "player",
      "about": "entropia-loot.com, Zap's Loot Table, 2006 to 2009: what each creature dropped, entered by players and listed VU by VU from VU 6.0. A loot entry cites the VUs the site listed it under and, where it spelled the item otherwise, the names it printed; the site gave no drop rates and said a creature's maturity did not change what it dropped. Its creature details (class, damage types, movement, speed and combat) are cited by the first and last captures that printed them. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "pe-wikicharts": {
      "name": "PE WikiCharts",
      "link": "../sites/#pe-wikicharts",
      "kind": "player",
      "about": "pe-wiki.info, later Entropedia, 2005 to 2007: an item and creature wiki written by players. Its values are cited by the first and last captures that printed them, so a value's VU is the one current when Wayback recorded the page, not when a player entered it. Values that follow from others (damage per second, power, cost per shot, economy) are not kept. The markups it printed were PE Auction's averages. It gave an armour piece once for both genders, which always had the same stats; a set's protection and durability, which every piece of the set has alike, are kept once on the set (sets.json). Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "pe-wikicharts-screenshot": {
      "name": "PE WikiCharts screenshot",
      "link": "../sites/#pe-wikicharts",
      "kind": "player",
      "about": "Players' screenshots of PE WikiCharts' (Entropedia's) Creature Maturity Levels and armour charts, shared in the Entropia Universe Forum gallery and held in the Archive's Media, read by eye: each maturity's health, damage and taming level, an armour set's protection, durability and how it was obtained, and a weapon's damage, range, attacks, ammo burn, decay, type and value, as the chart printed them. The chart's threat follows from health and damage and is not kept, nor the decay figures it computed for armour sets a viewer chose. A value cites the picture; most such pictures are undated, and an undated one gives the value no VU. Read from the editor's screenshots/charts.json."
    },
    "player-table-screenshot": {
      "name": "Player's table screenshot",
      "link": "../media/?tags=website",
      "kind": "player",
      "about": "Tables players made themselves and shared as pictures in the Entropia Universe Forum gallery, held in the Archive's Media and read by eye: armour sets' protection by damage type as a player typed it, armour pieces' full TT values from a player's spreadsheet, and a weapon's decay from a player's table of the weapons made from blueprints. A value cites the picture; such pictures are undated, so a value gives no VU. Read from the editor's screenshots/charts.json."
    },
    "itemicon-5.4": {
      "name": "Icons drawn from the VU 5.4 client",
      "kind": "client",
      "about": "Inventory icons drawn by PEViewer's itemicon.py from the VU 5.4 client's own data: the item's model, skin and pose, rendered the way the client's icon generator draws them, armour on the wearer's body. An icon names the item class it was drawn from (class), the item within it (item) and the body (sex). Armour is drawn without the parts of the body its colour mask leaves uncovered (itemicon.py armour-set --cut), which the client would fill with the wearer's skin. An armour icon's colours are not read from the client, which took them from the server: they are the three colours its red, green and blue masks were painted with, kept once per set under looks in icons.json with where they come from, a fit to a dated picture or a choice made for the Archive. Either way the icon is a reconstruction, not a picture the game showed."
    },
    "icongenerator-5.4": {
      "name": "Icons drawn by PEViewer's port of the VU 5.4 icon generator",
      "kind": "client",
      "about": "Inventory icons drawn by PEViewer, the project's viewer, through its port of the VU 5.4 client's icon generator (IconGenerator, script 5893) and its item preview (script 1541): the item's model for its sex with only its own shapes, held in the client's display pose, framed by the client's icon pose and drawn at the size the client asks for. An icon names the item class it was drawn from (class), the item within it (item) and the body (sex). The colours are not read from the client, which took them from the server: each icon's basis says where they come from. Either way the icon is a reconstruction, not a picture the game showed."
    },
    "itemicon-9.1.5": {
      "name": "Icons drawn from the VU 9.1.5 client",
      "kind": "client",
      "about": "Inventory icons drawn by PEViewer's itemicon.py from the VU 9.1.5 client's own model, textures and the icon camera it stores with the model, through the record the 9.1.5 icon generator uses for an inventory icon (record 1), at the size that record names. An icon names the item class (class), the model (model), the skin's place (variant), the camera (camera) and why the items it is given wore it (basis). It shows the item as the 2008 client drew it, which can differ from the 2003 to 2006 clients; it is a reconstruction, not a picture the game showed."
    },
    "itemicon-5.7.1": {
      "name": "Icons drawn from the VU 5.7.1 client",
      "kind": "client",
      "about": "Inventory icons drawn by PEViewer's itemicon.py from the VU 5.7.1 client's model and the icon camera it stores with the model (camera \"record\"), the way the client's icon generator draws them. 5.7.1 ships no textures, so the skin is the VU 9.1.5 client's texture of the same id. An icon names the item class (class), the model (model), the skin's place in the class's skin table (variant) and why the items it is given wore it (basis). The icon is a reconstruction, not a picture the game showed."
    },
    "set": {
      "name": "Inferred from the armour set",
      "kind": "owner",
      "about": "An armour set came into the game as one release, so when one piece of a set is seen in a VU, the other pieces that set had then are taken to have been in the game too. The fact names the items it rests on (basis). Inferred for the Archive in 2026; no capture shows the piece itself in that VU."
    },
    "client-5.4": {
      "name": "The VU 5.4 client",
      "link": "../clients/#vu-5.4-files",
      "vu": "5.4",
      "kind": "client",
      "about": "The VU 5.4 client's own data (the Level 109 install; the E3 2004 disc holds the same files): every item its string tables name, with its key (its class and index are the key's two halves), its description, and the category the client files it under (read from its member table or inferred by a rule, category_basis), or for an item outside that taxonomy its inventory tab (petest's Tools/arkitems.py, arkstrings.py and arkinventory.py, DeepDive/5.4/Catalogue/); for armour also its set (arkwearables.py). An item the client names was in the game's data at VU 5.4, and the name is the one it carried then, misspellings included. Left out: names that are not items, placeholders (RemoveMe), names the client marks retired with X_ prefixes (O_Basic Absorbers) eleven armour working titles, the items of the inventory's Food tab and the injections, as neither was ever used, and, by the owner's direction of 2026-10-20, the Reaper, Necromancer, Lich and Spectre armour and blueprints, which no player source shows before VU 9. An icon from this source (file texture-<texture>_client_5.4.png, one per texture) is a picture the client stores, taken where its class keeps one texture for every item; where a class keeps a table of several, the server chose by the item's variant and none is taken."
    },
    "client-5.1": {
      "name": "The VU 4.2 client's ARMOR BOOK",
      "link": "../clients/#vu-5.1-files",
      "vu": "4.2",
      "kind": "client",
      "about": "The client of January 2003's VU 4.2 data under July 2003's VU 5.1 program (the reference client keyed 5.1). It ships no item names, but its script object 3416.obj, the in-game ARMOR BOOK, names 108 armour blueprints, 18 sets of six pieces, each set at a book level (petest's docs/avatar-model.md). A blueprint the book names was in the game's data at VU 4.2, under the name the book spells, slips included. These are blueprint names: the book does not show that the worn piece carried the same name."
    },
    "client-9.1.5": {
      "name": "The VU 9.1.5 client",
      "link": "../clients/#vu-9.1.5-files",
      "vu": "9.1",
      "kind": "client",
      "about": "The VU 9.1.5 client of December 2007: the item names and descriptions of its string tables (tables 1 and 2, language 1, English; petest's Tools/arkstrings.py). Only items the page already lists take facts from it, matched by name: it shows such an item still in the game's data at VU 9.1.5, under the name it carried then. Its other items are not added."
    },
    "client-9.2.2": {
      "name": "The VU 9.2.2 client",
      "link": "../clients/#vu-9.2.2-files",
      "vu": "9.2",
      "kind": "client",
      "about": "The VU 9.2.2 client of February 2008: the item names and descriptions of its string tables (tables 1 and 2, language 1, English; petest's Tools/arkstrings.py). Only items the page already lists take facts from it, matched by name: it shows such an item still in the game's data at VU 9.2.2, under the name it carried then. Its other items are not added."
    },
    "client-9.3.5": {
      "name": "The VU 9.3.5 client",
      "link": "../clients/#vu-9.3.5-files",
      "vu": "9.3",
      "kind": "client",
      "about": "The VU 9.3.5 client of September 2008: the item names and descriptions of its string tables (tables 1 and 2, language 1, English; petest's Tools/arkstrings.py). Only items the page already lists take facts from it, matched by name: it shows such an item still in the game's data at VU 9.3.5, under the name it carried then. Its other items are not added."
    },
    "skill-window-9.3.5": {
      "name": "The VU 9.3.5 client's skills window",
      "link": "../clients/#vu-9.3.5-files",
      "vu": "9.3.5",
      "kind": "client",
      "about": "The icon the VU 9.3.5 client gives a skill the VU 5.4 window has no icon for: a table of pictures by skill id in the program's own code, the same in the 9.1.5, 9.2.2 and 9.3.5 clients, read by petest's Tools/skillicons.py and named from the client's string tables. Where the two clients share a skill, 112 of 113 keep the same picture. A skill's picture here shows it in 2008, whenever the skill or picture first appeared."
    },
    "skill-window-5.4": {
      "name": "The VU 5.4 client's skills window",
      "link": "../clients/#vu-5.4-files",
      "vu": "5.4",
      "kind": "client",
      "about": "The icon the VU 5.4 client of December 2003 (the Level 109 install, also on the E3 2004 CD) draws on each skill's row of its skills window, the Avatar Info window's skills page (AvatarUI, 1869.obj): a table of pictures by skill, and for Health the attribute table beside it (petest's Tools/skillicons.py). Every skill that client names has its own."
    },
    "location-table-5.4": {
      "name": "The VU 5.4 client's location table",
      "link": "../clients/#vu-5.4-files",
      "vu": "5.4",
      "kind": "client",
      "about": "The table of named places the VU 5.4 client of December 2003 (the Level 109 install, also on the E3 2004 CD) holds in its scripts (3078.obj; petest's Tools/mapui.py): Eudoria's 32 teleporters, each a name and a position, cited by its slot. The teleporter panel lists from it. Its positions are Eudoria's readout, the world position itself."
    },
    "map-table-9.2.2": {
      "name": "The VU 9.2.2 client's map table",
      "link": "../clients/#vu-9.2.2-files",
      "vu": "9.2",
      "kind": "client",
      "about": "The map-location table the VU 9.2.2 client of February 2008 wrote into its cache while it ran (Data/Cache/24007.vfs, class ArkMapLocationObject; petest's Tools/maplocations.py): 180 records, cited by each record's own id. A cache holds what the server sent that run, so a place missing from it is not evidence that the place was gone. The game's readout on Amethera is the position plus 32,768 m on both axes."
    },
    "map-table-9.3.5": {
      "name": "The VU 9.3.5 client's map table",
      "link": "../clients/#vu-9.3.5-files",
      "vu": "9.3",
      "kind": "client",
      "about": "The map-location table the VU 9.3.5 client of September 2008 ships (Data/Parameters/24007.vfs, class ArkMapLocationObject; petest's Tools/maplocations.py). Its 66 boxes on Amethera are the land areas: each a centre and a full width and height, cited by the record's own id. The 9.2.2 client of February 2008 wrote the same boxes into its cache. The game's readout on Amethera is the position plus 32,768 m on both axes."
    },
    "owner": {
      "name": "The Archive's owner",
      "reasons": {
        "food": {
          "text": "Food was never used in the game.",
          "date": "2026-10-14"
        },
        "injection": {
          "text": "Injections were never used in the game.",
          "date": "2026-10-14"
        },
        "injection-ingredient": {
          "text": "An ingredient for injections, which were never used in the game.",
          "date": "2026-10-14"
        },
        "not-in-use": {
          "text": "Not in use in the game.",
          "date": "2026-10-14"
        }
      },
      "kind": "owner",
      "about": "Judgements by the Entropia Archive's owner, who played the game. Which items were never in use: such an item names one of the reasons below in unused, and the page hides it. Which stored picture an item wore where the client cannot say: the item's icon carries assigned, with the day and the basis."
    },
    "pe-player": {
      "name": "PE Player",
      "link": "../sites/#pe-player",
      "kind": "player",
      "about": "pe-player.com, 2004 to 2005: lists and pages of weapons, armour, minerals, clothes, estates and blueprints, a creature list with each maturity's attribute ranges and health and damage classes, and auction histories from before PE Auction, all entered by players. Its values are cited by the first and last captures that printed them; a 0 meant nobody filled the field in and is not kept. Its auctions show an item on the market from the first to the last day a sale of it was recorded. A creature it spelled otherwise (\"Comundacauda\") is read as the one creature spelled alike. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "perc": {
      "name": "PERC",
      "link": "../sites/#perc",
      "kind": "player",
      "about": "perc.info, Starfinder's site, 2004 to 2005: charts of laser and BLP rifles and pistols, melee weapons, amplifiers, first-aid packs, scanners and mindforce implants, and the TT value of each refined mineral. Its values are cited by the first and last captures that printed them; attacks per minute are the chart's rounds per second times 60, and values that follow from others (damage per second, rating, damage per PEC) are not kept. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "weapon-calculator": {
      "name": "Weapon calculator",
      "link": "../sites/#weapon-calculator",
      "kind": "player",
      "about": "weapcalc.ogre-online.com, Gargamel's Entropia Weapon Tool, 2006 to 2008: each weapon's attacks per minute, decay, ammo and damage at full skill, and the hit points of every creature maturity in its creature list. Its values are cited by the first and last captures that printed them; its economy figures follow from them and are not kept. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "pe-database": {
      "name": "PE Database",
      "link": "../sites/#pe-database",
      "kind": "player",
      "about": "frink.controllercode.com, July 2002: the earliest item and creature data, 19 weapons with damage by type, value, weight and ammo, 89 creature maturities with hit points, the damage players saw them hit for and speed, and 17 sightings of creatures with their X, Y and Z and the day each was found. Cited by the captures of 2 July 2002. A hit point figure given as a lower bound (\"150+\") is not kept. It spelled some creatures otherwise (\"Areneatrox\"), which are read as the one creature spelled alike. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "melchiors-armoury": {
      "name": "Melchior's armoury",
      "link": "../sites/#melchiors-armoury",
      "kind": "player",
      "about": "hem.passagen.se/samuelkarlsson, Melchior's armour crafting pages, 2002: each armour set's protection, duration and where it was had, each piece's TT value (October 2002) and the level of each armour blueprint he held (July 2002). A set's duration is its durability. Its \"Facemask\" is the set's head piece, which its blueprint page calls \"Face\"; a piece's TT value goes to both genders, which had the same stats. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "pecharts-loot": {
      "name": "PE Charts",
      "link": "../sites/#pecharts-loot",
      "kind": "player",
      "about": "pecharts.info, 2004 to 2005: Paul Crystal's weapon chart (damage, range, reload, ammo, decay and TT value), GeeKman's first-aid pack and armour charts, and Roth's armour decay chart of January 2005, the PEC a piece decays for each point of damage it absorbs. Its values are cited by the first and last captures that printed them; the weapon chart's 0 meant not known and is not kept, nor are its burst, power and economy, which follow from the rest. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "electra": {
      "name": "PE-Electra",
      "link": "../sites/#electra",
      "kind": "player",
      "about": "www.wou.de/electra, Electra's fashion page, 2004 to 2005: each clothing item's availability for each gender, TT value and description, the looted lines and the tailored clothes with their blueprint levels and components, and galleries of every item, each listing a sighting on the day of its capture. Cited by the first and last captures that showed each fact. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "mytwopecs": {
      "name": "MyTwoPecs",
      "link": "../sites/#mytwopecs",
      "kind": "player",
      "about": "mytwopecs.com, Entropia Market Watch, 2005 to 2009: the auction markup of stackable goods (minerals, materials, enmatters, alien parts, armour attachments, robotics, carpentry), printed several times a day. One reading is kept for each good and VU, the last capture made in that VU, which the value cites. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "chipping-optimizer": {
      "name": "Chipping Optimizer",
      "link": "../sites/#chipping-optimizer",
      "kind": "player",
      "about": "jdegre.net/pe/unlocker.php, 2007 to 2009: the markup of every skill implant and of the Empty Skill Implant (L), which the tool took from PE Auction. One reading is kept for each implant and VU, the last capture made in that VU, which the value cites. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "spencer-blueprints": {
      "name": "Ghandi's creature catalogue",
      "link": "../sites/#spencer-blueprints",
      "kind": "player",
      "about": "spencer.aurig.us/pe_creatures.htm, October 2003: the creature maturities Ghandi (Spencer) found himself, names only; the pages it linked to, with each creature's details, were not captured. Cited by the capture that listed them. It spelled some creatures otherwise (\"Cornundacacuda\"), which are read as the one creature spelled alike. Read from the Archive's Wayback copy of the site."
    },
    "eunalysis": {
      "name": "Eunalysis",
      "link": "../sites/#eunalysis",
      "kind": "player",
      "about": "eunalysis.mine.nu, 2008: the 20 latest globals at each capture, from BruuD's chat-reading program. On the Hall of Fame page each global is kept whole (the time, the player, what was killed, mined or manufactured, its value, a Hall of Fame one marked), the day being the capture's; on the Items and Creatures pages the creatures and maturities they name are cited by the capture, and the ores, enmatters and manufactured items they name are seen on its day. Read from the Archive's Wayback copy of the site."
    },
    "irken-invaders": {
      "name": "Irken Invaders",
      "link": "../sites/#irken-invaders",
      "kind": "player",
      "about": "irken-invaders.net, Squee's Items DB, 2008: for each item page captured, its TT value, the markup the site worked out from the last 7 days' sales (one reading per VU) and its last 50 auction sales, which show it on the market from the first to the last sale's day; and the site's whole list of item names, each seen on the day of the capture. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "entropia-tools": {
      "name": "Entropia Tools",
      "link": "../sites/#entropia-tools",
      "kind": "player",
      "about": "entropiatools.com, CareBear's tools, 2006 to 2008: the weapons its damage per PEC comparison listed, each seen from the first to the last capture that listed it; the comparison ran on the server and is not in the pages. Read from the Archive's Wayback copy of the site; an item it names that matches no other is added as it printed it."
    },
    "item-window": {
      "name": "Item and creature window screenshot",
      "link": "../media/?tags=item-info-ui",
      "kind": "game",
      "about": "The game's own item and creature windows, in the Archive's dated screenshots (Media pictures tagged item-info-ui), read by eye: an item's name as the window printed it, its weight, its description (a text the window shows word for word as a client gives it is cited on the client's text), its protection and durability by damage type, a weapon's damage by type, ammo burn, ammo type and range, a sight or scope's skill modification, a blueprint's materials and its profession requirement with the recommended level, a weapon's category, attacks per minute and profession requirements where a 2006 or later window prints them, and a TT value where the window printed the maximum, and the names the game printed beside a window (the avatar's equipment list, an armour piece's list of attachments, a chat line); a creature maturity's Health Level, Damage Potential and Attack Range and the range of each of its attributes. A value cites the picture, whose VU is the one its record states, or else that of the latest day it can date from: a picture dated only \"on or before\" a day shows the value in that day's VU or earlier. The Info tab's Value is the item's value at its condition, not its full TT value, and is not taken; nor is the second column some windows show, the item with an attachment. Read so far, and read again at full size on 2026-10-20: every dated picture tagged item-info-ui (the editor's screenshots/armour.json and screenshots/creatures.json); an undated one cannot be cited and waits for a date. A claim deed's window gives its site, its size word, its resource and depth where it names them, and its expiry: the Maps page's mineral finds cite each such picture."
    },
    "hof-window": {
      "name": "Hall of Fame window screenshot",
      "link": "../media/?tags=hall-of-fame-ui",
      "kind": "game",
      "about": "The game's own Hall of Fame window, in the Archive's screenshots (Media pictures tagged hall-of-fame-ui), read by eye: each entry it lists whole, with the player or team, the society, what was killed, the value of the loot and the date of entry as the window printed them, and the list and place it held. Read from the editor's screenshots/halloffame.json."
    },
    "chat-screenshot": {
      "name": "Chat window screenshot",
      "link": "../media/?tags=chat-ui",
      "kind": "game",
      "about": "The game's own chat window, in the Archive's screenshots (Media pictures tagged chat-ui), read by eye: each global and Hall of Fame loot it printed whole, with the player or team, what was killed, mined, made or examined and its value. A record's day is its picture's where Media dates the picture to the day (many by the MindArk clock the chat itself printed), else the bounds Media gives it; a global seen in several pictures is one record. Read from the editor's screenshots/globals.json."
    },
    "blueprint-name": {
      "name": "Inferred from the blueprint's name",
      "kind": "owner",
      "about": "What a blueprint makes, where no source names its product: the items its name names with the word Blueprint left out, both genders of an armour or clothing piece (the editor's tools/blueprint_products.py). An inference, ranked below any source that names the product."
    },
    "nirfu": {
      "name": "Nirfu's PE Place",
      "link": "../sites/#nirfu",
      "kind": "player",
      "about": "nirfu.gluonsoft.se, 2006 to 2007: the player Nirfu's list of his own globals, Hall of Fame loots and silent globals, each with the day, where and how it was looted (C crafting, P a private hunt, T a team hunt), what and its value, and his share or the sale price where he gave it. Read from the Archive's Wayback copy of the site."
    },
    "entropia-directory": {
      "name": "Entropia Directory",
      "link": "../sites/#entropia-directory",
      "kind": "player",
      "about": "pedirectory.info, later entropiadirectory.com, 2006 to 2009: a player wiki. Its weapon, tool, attachment and plating pages, armour set pages, stackable pages, creature pages and land area pages are read, with its table of Mindforce chips, its dated list of new items (\"First reported\") and its Skills and Skill Ranks pages; every fact cites the first and last captures that printed it, so a value's VU is the one current when Wayback recorded the page, not when a player entered it. Many of its item pages say they were taken from PE WikiCharts, so a value both give is not two independent readings. Its markups were PE Auction's and are not kept, nor are values that follow from others (damage per second, power, cost per shot, economy). Read from the editor's sites/entropia-directory/ harvest by its items.py."
    },
    "faustian-mob-damage": {
      "name": "Faustian's Mob Damage List",
      "link": "../sites/#faustian-mob-damage",
      "kind": "player",
      "about": "Faustian's table of what each creature maturity's hit did to a player, unarmoured and through a full set of Pixie, Goblin, Rascal, Vigilante, Nemesis, Angel and Shadow armour, gathered from players on the Entropia Pioneers forum (topic 18111, December 2004) and on IRC and kept at home.comcast.net/~alien3d/ as a Rich Text file. The damage unarmoured is kept as the maturity's damage per hit and the damage through a set as its damage through that set; a maturity that did no damage keeps its 0 per hit and nothing through armour. The figures the list marks in red, unconfirmed, are not kept. Every fact cites the file's two captures (2005-02-24 and 2005-05-14, the same file). Read from the editor's sites/faustian-mob-damage/ harvest by its items.py."
    },
    "entropia-pioneers": {
      "name": "Entropia Pioneers forum",
      "link": "../sites/#entropia-pioneers",
      "kind": "player",
      "about": "entropia-pioneers.kicks-ass.org, the Entropia Pioneers' phpBB forum, 2003 to 2006: Sharpshot's Anti-Scam Guide (topic 15972, posted 22 October 2004, last edited 28 January 2005), whose \"TT scams\" section lists the items the Trade Terminal sold with their prices, marks with a star those sold by the weapons, clothes and armour dealers and the Feffoid traders instead, and lists the blueprints and blueprint books the Technician sold. A Trade Terminal item's price is its TT value, kept per unit (\"1.0 per 4\" is 0.25); a dealer's or the Technician's price is not kept, and where each item was had is its \"Obtained by\": Trade Terminal, Trader or Technician. Settler and Pioneer armour, named once for both genders, goes to both; so do the clothes, and the slacks and jumpers to each colour named. Every fact from the guide cites the first and last captures of its pages (2005-04-16 to 2005-05-05, all showing the edit of 28 January 2005). The site's bestiary table (phpBB2/beasts.htm, captured June 2003 to April 2004) gives each creature maturity as players read it off the game's creature window: its Damage Potential, Health Level, Attack Range and the range of each attribute, with the players' own \"Will outrun you?\" and, from 2004, its hit points; a value is kept as printed and cites the captures that show it, and a \"?\" or \"-\" is not kept. Two threads, the Mob Damage List (topic 18111, December 2004 to April 2005, its first and last pages captured) and the Damage type chart (topic 19501, January 2005), give what a maturity's hit did to the players who posted: unarmoured, kept as its damage per hit, and through a full set of armour, kept as its damage through that set; a figure its poster hedged is left out, and each cites the capture of the page that shows its post, so its VU is that capture's and not the post's. Read from the Archive's Wayback copy of the forum (the editor's pioneers/ harvest) by the editor's pioneers/items.py."
    },
    "release-notes": {
      "name": "Release notes",
      "link": "../clients/",
      "kind": "official",
      "about": "MindArk's release notes for each VU, as the Archive's Clients page gives them (notes.md): where they say an item was sold, each fact cited to the VU whose notes say it. A note that an item was removed from a seller is cited to the last VU it was sold in (5.7 for a removal in a 5.7.X patch). Written by the editor's tools/release_notes.py, which checks each quoted line against the notes."
    },
    "mining-scatter-map": {
      "name": "Mining scatter map",
      "link": "../media/hh3bqzvk/",
      "kind": "player",
      "about": "A players' plot of mineral finds on Eudoria, 18 minerals in as many colours over the map, on axes in the game's metres (X 4,560 to about 18,400, Y 7,630 to about 18,450), titled \"Project Entropia Beta Phase II Mining Map\" and undated (Media hh3bqzvk; j5bnc3sc is a smaller copy of the same plot, Salkenex's linemap.jpg). Its 18 minerals leave out Lysterium, Belkar, Blausariam and Narcanisum, which the 2003 newsletter prices first, so it is likely of the 2002 beta. Digitized by colour by petest's Tools/resourcesites.py: each find is a 4-pixel cell, about 72 by 86 m, the pale and grey minerals the least certain, Erdorium and Quantium one find of either."
    },
    "golden-ingots": {
      "name": "The Golden Ingots",
      "link": "../media/mr7jye9g/",
      "kind": "player",
      "about": "The United People of Calypso society's newsletter for miners, issues 1 and 2 (August and September 2003, VU 5.1; Media mr7jye9g and zz609x68): the ores around East Scylla Mountains and Minopolis, each placed at the Maps page's point for the place."
    }
  }
}
